martia wrote:
strays are humans who died with regrets in their lives, their regret causes them to stay in this world (this is common sense)
Of course, that seems to be the classic circumstance for ghosts across the board. But I feel the term "regret" could be too specific. "Unfinished business" would probably be a better way to give the players more clarity and freedom.
martia wrote:
due to their regret, whether they realise it or not, strays will wish to be alive again. this may lead to them taking over the body of their human partner (may be intentional, or a side effect of the contract).
While I suppose a stray can possess living beings just like any stereotypical ghost, I don't feel this should be standard for every one. All players should be given freedom (within reigns) of their character, so if they choose to play as a stray, I don't think they should be bound by this specific plot device. But of course, they can also use this if they wanted to.
martia wrote:
alternatively, some of them have no memories of their life, and may just fuse with their contractor over time. (can we give them a name? how about, "link"? since contractors are the link between the living and the dead world)
I think originally I called them "Vicers" or something, because seeing the world of the dead is supposed to be a taboo thing. I realize this name is sort of gimmicky and makes no sense. I thought the term "Crosser" could work, with the whole "crossing over" thing happening. I also debated about not giving them a name at all, and just calling them "humans who can see ghosts". Link works too, it's nice and simple.
martia wrote:
panzers are in no danger of the above though, since animals do not have a will
Haha, I remember someone calling me out for this... the whole "animals have no will" thing. In order to avoid getting complicated, I'm just going to say that Panzers are simply human-animal hybrids who got that way by fusing with animal souls. And that all strays are human, because every animal lives a happy and content life doing what they do.
martia wrote:
panzers regard themselves as both human and animal. hmmm, like tony tony chopper? XDD
Hey, no objections there. But I mean, the degree of this obsession can vary between characters.
martia wrote:
when people become strays, they don't like really die, but rather, in the "few seconds that passes by in a flash before the end of your life", a "save point" has been created in their timeline. as a result, the strays separate from their body, continue wandering about until... when they actually die, they return back to that point of time, and die for real.
I think I tried explaining something like this in the old RP. In the end, it just turned out to be extra trivia that no one really paid attention to. Not to say it's completely useless but the correction we're making in this RP is to make it simple, so it's easy to jump in, make a character, and play. If it's alright, I'd like to ask how this point would serve to take part in motivations. Does this imply that strays can be "saved" somehow, though they're doomed to die regardless? For all intents and purposes of the gameplay though, strays are simply buggered out ghosts who couldn't transcend into the next world (whatever the heck that is), and linger in the living realm. The causes, attitudes, and motivations of the stray should be up to the player. Who knows, some strays might like it, while some might hate it and just want to move on.
martia wrote:
links may take advantage of that phenomena, and go back in time to the moment of their strays' death (how this is done can be debated, but it gives the link good motivation)
Yes, I've been wondering about giving the human characters a motivation too. I've a very specific motivation for Panzers in mind, and a stray's motivations are pretty obvious by now. Another alternative is to simply let the humans be, and give them no motivation... and just let them ride the flow of the game. If completely necessary, I suppose the player can forge a motivation for the human character. After all, everyone has desires, no matter how grand or petty. What would you do if you suddenly gained super powers? Money? Fame? Fortune? Would you just lay low and see it as an everyday convenience? Or would you go all out and become the next superman?
martia wrote:
or, all strays can start off with no memories of their life. however, their special skills (whatever it is) will be related to the way they died. this way, the more a link and his/her stray fight, the more memories it regains, and this could be bad for the link (see second point)
I think this is a great idea. The common denominator between all strays is that they have zero memories from when they are alive at the moment of their conception. However, that doesn't mean these memories are lost forever... they can gain bits and pieces back via various means. Visiting old locations of significance, seeing people they might have known, and perhaps even fighting other strays and humans. I don't want to implicate too much, seeing as people can get creative as to how this happens. However, there is one thing I want to stress; no matter what the circumstance, the one memory a stray has locked up tighter than any other is their name. At the moment of a contraction between a human and a stray, the human gives the stray a name which he/she chooses to accept to form the mutual pact. "Your name is ________. Do you choose to accept this?" That type of deal. Followed by something physical like a handshake. Needless to say, learning their living names is a gigantic boon to a stray's memory pool... not to say it will unlock everything. Or perhaps it will. It's up to the player.
martia wrote:
i realise, i still have the art of my stray character

I don't think I've ever drawn pictures of my character. That's something to do this time.
Man, this was a long ass post.